Post-Portfolio Posse, November 2018

It’s been almost 1 full year since the first Portfolio Posse took place at HOFT Institute offices. These continue to be a great opportunity for members of the local professional community of game developers to come together, and for those pursuing careers in entertainment and technology fields that might include video games to receive their insight and fair judgment.

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John Henderson
CGF behind us, RTX ahead

We'd been out of practice being out in front at a big public gathering, so Classic Game Fest was a great refresher. We talked to a lot of people and will be announcing the winner of the Super Nintendo Classic mini-console giveaway soon. Check out our Facebook and Twitter pages for some images from the shows.

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John Henderson
May 2018 cohort begins!

Our first cohort began tonight at HOFT Institute Game Design & Development Lab. While the student we started with in January still has classes until August, we couldn't call one student a "team" -- even though he's managed to accomplish plenty on his own.

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John Henderson
Our friends at UT-Austin SDCT

HOFT Institute has enjoyed a long-term proximity to the University of Texas at Austin, whose main campus is a short walk east from our offices. Last week, the School of Design and Creative Technologies had an Arts and Entertainment Showcase, and invited several of our staff members. You can see some of our favorite photos on our Facebook page.

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John Henderson
Reblogging, and second cohort

Thanks again to Erin Taylor for enabling this blog feature. I've since updated most of the posts I'd made to the Google+ blog. You can still read all of them as they originally appeared, before.

Bigger news: The second cohort for the Game Design & Development Lab, the job accelerator for video game industry hopefuls seeking their first for-real employment, is scheduled to begin the evening of May 21, 2018.

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John Henderson
Unity Asset Store (March 2018)

The following was sent to Google+ on March 29, 2018:

On the eve of Portfolio Posse this Saturday, the wizards at Unity approved our student's project for sale at the Asset Store. Jonathan Friesen made ActionSequencer for his own game project within the Game Lab course, as a way for designers to define NPC behavior without having to script absolutely everything. If you're making a Unity game with NPCs that move throughout and interact with objects within a game space, maybe you should give ActionSequencer a try!

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John Henderson
2017 was a trying year

The following blog post was sent to Google+ on Dec. 26, 2017.

2017 was a trying year for a lot of reasons, but for HOFT Institute it was the year that the Game Design & Development Lab began. Before the year ends, here are just a few milestones that had to be met in advance of the first classes beginning Jan. 22, 2018:

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John Henderson