PAX South 2019 - Game Industry Panels
PAX South can be an excellent opportunity for networking and meeting local game developers as well as any special guests that fly in from around the world. If you’re an aspiring developer attending PAX South during January 18-20, you’ll definitely want to keep track and take advantage of the more industry-centric panels and events.
The schedule we’ve listed below will keep you focused on your career goals as you kick off 2019 and make the most out of this year’s convention.
Fri 01/18 10:30 am - 11:30 am - Main Theatre
Kick off the show with Storytime, PAX’s traditional opening ceremony featuring a gaming luminary rhapsodizing about their journey through the industry. This iteration features God of War game director Cory Barlog, fresh off his GOTY and Best Game Direction victories at The Game Awards.
Fri 01/18 11:00 am - 12:30 pm - Falcon Theatre
Eric Budensiek [Editor], Moet Takahashi [Translator], Travis Shrodes [Marketing Manager]
The process of localizing a game series from Japan covers a lot of work, going far beyond just translating text! Join the staff from NISA and their special guest as they explain how to keep a title consistent between entries balancing accuracy and a consistent voice from older series to even unreleased titles!
Fri 01/18 1:00 pm - 2:00 pm - Bobcat Theater
Rym DeCoster [Producer, GeekNights], Scott Rubin [Host, GeekNights]
Everyone has the game that consumed their childhood. You grew up playing Quake 2 mods, Civ II, or Everquest late into the night. You got obsessed with Aerobiz on the SNES or DotA (the original one). You want to recreate that experience that was so core to your gaming life. But… can you? What was it ABOUT those games that made them so perfect. Was it the game, the context, or possibly even just you? From remakes to reboots to spiritual successors, some game mechanics are best left to history.
Fri 01/18 7:00 pm - 8:00 pm - Bobcat Theatre
Joe Granato [Creative Director, The New 8-bit Heroes]
Want to make a NES game? Every 80’s kid doodled game ideas in their notebooks, but back then, there was no way to make them a reality. While intuitive modern software has made building games much easier, developing for consoles like the NES is still out of reach for most people. Join the new 8-Bit Heroes creative director Joe Granato in a discussion of how NESmaker puts the power to create cartridge based, hardware playable NES games in your hands!
Fri 01/18 7:30 pm - 8:30 pm
Ashley Brandin [Teacher, Ed.S., BVSD], Robert Brandin [Developer, designer, BlackBox]
Teachers and parents are continually looking for innovative ways to keep students and kids motivated and engaged. As gamers we know first hand how elements of video games can keep a person riveted and motivated for hours. How do we take motivating elements of gaming and add them to various education environments? Join a teacher and ten-time PAX presenter as we investigate some simple yet effective ways to take tips from video games and turn them into best teaching practices, without gimmicks.
Fri 01/18 9:30 pm - 10:30 pm - Falcon Theatre
Do you have a hot game idea, a stunning piece of intellectual property urgently pawing at the door of your mind, desperate to be let out? Let it out at once! Or rather, let it out at once at this panel, at the appropriate time. Our panel of esteemed experts will judge it accordingly, and then nothing will happen because this is primarily an entertainment panel. Do not bring your business plan.
Sat 01/19 11:30 am - 12:30 pm - Cactus Theatre
Gabe Amatangelo [QC Games], Jack Emmert [Daybreak Games], Scott Hartsman [formerly of Trion Worlds], Matt Rhoades [Stoic Studio], Chad Robertson [BioWare], Marsh Lefler [Monster Squad Games]
The term RPG has been applied fairly broadly in recent years, and has begun to drift into games across many genres. Listen to some experts in the field to hear what makes a great online RPG. What features and content are required? What are just nice-to-have? How do you make a game that strikes the right balance of RPG elements?
Sat 01/19 11:30 am - 12:30 pm - Bobcat Theatre
Andrew Hackard [Munchkin Line Editor, Steve Jackson Games], Scott Morris [Director of Business Development, GTS Distribution], Mike Abrahamson [Game Designer, Adventurer's Guild Games]
Many of us have at least a few failed game designs sitting around somewhere. Instead of lamenting those failures, we talk about how to leverage them to improve your skills and inspiration. Whether you’ve already got a game published or are just now thinking about entering the fray, we want to share some of our stories of failure turned into something positive from various angles of the tabletop game design field.
Sat 01/19 1:00 pm - 2:00 pm - Cactus Theatre
Tisirin [SVP, Global Operations, ModSquad, Inc.], Brasse [Executive Community Consultant, Independent], Gary Gattis [CEO / Founder, Spacetime Studios], Jodie Badeen [HR Director, Periscope Holdings, Inc.], Kumar Daryanani [Game Designer, Trion Worlds]
Is the idea of a job in the game industry a closed book to you? There are lots of ways to get into the game industry, and it’s not as difficult as you might think. Come hear from game industry veterans working in a variety of fields about resumes, job-hunting and interviewing tips, along with the best ways to to get in on the "ground floor" and prepare yourself for a game career!
Sat 01/19 1:00 pm - 2:00 pm - Bobcat Theatre
Ashley Brandin [Teacher, BVSD], Robert Brandin [Developer / Designer, BlackBox]
We all have a game we love because we learned something from it, yet public perception is that games are the antithesis of education. The solution isn’t edutainment- it’s hiding in the entertainment games we love. What do we learn from video games and how do we integrate entertainment games into school without parental uproar or a loss in test scores? Join a 10-time PAX presenter in a partner talk to "You Have Died of Dysentery: Meaningful Gaming in Education" as we learn what games can offer.
Sat 01/19 2:30 pm - 3:30 pm - Cactus Theatre
Tisirin [SVP, Global Operations, ModSquad, Inc.], Brasse [Executive Community Consultant, Independent], Gary Gattis [CEO / Founder, Spacetime Studios], Tricia Bruno [HR Manager, QC Games], Rick Heaton [Director, Community Activation, Yellowpike Media]
Getting a job in the game industry is just the first step on an interesting road. The game business has many unique….features…for those working in it. It’s vitally important to think about managing your career once you’ve gotten started. Hear some of the myths, truths and war stories about moving up in the game industry from a diverse panel of game industry veterans, and find out the best ways to succeed in the games business!
Sat 01/19 9:00 pm - 10:00 pm - Armadillo Theatre
Ryan Stunkel [Owner, Blipsounds LLC], Karin Shaw [Business Consultant, Blipsounds LLC], Mac Owens [Creative Director, Blipsounds LLC], Ben Owens [Programmer, Blipsounds LLC], Nicole Mikheal [Social Media, Blipsounds LLC], Max Wood [Marketing, Blipsounds LLC]
Have you ever wondered what goes into creating a professional video game sound effect? Watch us recreate sound effects from popular video games like Overwatch, Super Smash Bros, and League of Legends with regular items like dining silverware, balloons… or maybe even a prop or item from the audience. During this panel, we will record sound effects with a microphone, edit and process them together on a computer, and show the full process for creating a polished video game sound effect.
Sun 01/20 11:30 am - 12:30 pm - Bobcat Theatre
Jacques Bourgeois [Science and Technology Market Sector Manager, Page], Ian Mitchell [Software Developer, EOG], Tami Jackson [Cosplayer/Stylist/Research Assistant, Image Activist], Kymberlie McGuire [Board member, CASN]
Authentically exploring Intersectionality, diversity, and inclusion in the gaming and technology industries. Starting a conversation on lasting change and how we can better interact with the progression of our technology and society as we continue to grow toward a more inclusive work, play, and overall quality of life.
Sun 01/20 11:30 am - 12:30 pm - Cactus Theater
Jeff McMillen [Game Audio Specialist, Freelance], Emily Meo [Audio Designer, Everi], Nathaniel Chambers [Composer, Sound Designer, Audio Integrator, Voice Actor, Mixer, Bubble Pipe Media], Bonnie Bogovich [Audio Designer, Vocal Artist, Owner, Black Cat Bonifide]
As you play games, you will find that one video game soundtrack that stands out above the rest and becomes your all-time favorite. Why did this soundtrack resonate with you? Can you whistle/hum/sing every single track? Did you get connected to the game’s world, its characters, or the story? Did you have that world-class experience that you couldn’t get anywhere else? We, a panel of game composers, will answer these questions to shed light on what makes video game music so good and more!
Sun 01/20 12:00 pm - 1:00 pm - Armadillo Theatre
Telly Lee [Lead Designer, Salad Hunters], Sunny Lee [Lead Developer, Salad Hunters], Shane deLumeau [CEO, Ukuza], David Stanley [Studio Technical Director, Ukuza], Brett Pennings [Game Designer / Developer, Bowlcut Studios], Chad Pennings [Artist / Animator, Bowlcut Studios]
You played their games last year, but now they’re back to show you their game developer journey from silly concept, to cool demo, to a full-fledged game. Join the studios behind Salad Hunt, Skelattack, and MageQuit as they detail the wonderful/horrible nuances of indie developer life. Hear about the colorful backgrounds of our panelists to see which skills they leveraged to get started and everything else they had to learn on the job to complete the indie journey to PAX!
Sun 01/20 1:00 pm - 2:00 pm - Cactus Theatre
Ryan Stunkel [Owner, Blipsounds LLC], Ben Palevsky [Manager, Blipsounds LLC], Angel Rodriguez [Programmer, Blipsounds LLC], Mac Owens [Creative Director, Blipsounds LLC], Mitch Sanchez [Compositor, Blipsounds LLC], Charlene Jacomino [Artist, Blipsounds LLC]
Do you ever run around your home making velociraptor noises at your roommates? Well if you’re anything like Ryan from Blipsounds, then you probably do! Put your monster and creature roar sounds to the test by recording them live and having your roars processed into professional creature noises. And perhaps the coolest monster sounds will win a prize? Come check it out, and bring your best monster noises!
Sun 01/20 2:30pm - 3:30 pm - Bobcat Theatre
Rick Stemm [Developer, SaySi], Joe Guerra [Programmer/Developer, 3D Generation LLC], Victoria Sertich [Technical Artist/Developer, 3D Generation LLC], Amanda Hufford [Voice Actor], Eric De Leon [Founder/Developer, Switch Caliber Studios], Chris Mega [Content Creator, ChrisMegaGames]
Join San Antonio indie game developers in the only panel focused on the local game industry! In this annual panel we will discuss news and updates, including growth in the local scene, opportunities for veteran and aspiring game designers, information on our meet-ups, game jams, and events, and a general discussion about the successes and opportunities in the San Antonio game industry. All welcome regardless of experience or role. This panel will be interactive and include Q&A.
Sun 01/20 4:00pm - 5:00 pm - Bobcat Theatre
Brittany Lauda [Actress (Made in Abyss, Goblin Slayer, Darling in the Franxx) and Director (YIIK, Minotaur, Funimation Anime), Kocha Sound], Matt Shipman [Actor (My Hero Academia, Darling in the Franxx, YuGiOh Arc V), Co-owns Kocha Sound, Kocha Sound], Ricco Fajardo [Actor (My Hero Academia, Assassination Classroom, Dangan Ronpa), Freelance], Andrew Allanson [Creative Director, Composer, Audio Engineer, Writer, ACKK Studios]
Have you ever wondered who puts the voices behind your favorite games and anime? Join this panel of professionals as they discuss what it takes to bring characters to life, take questions, and explain the process and logistics behind casting, directing, recording and even mo-cap. Featuring talent featured in titles such as DRAGONBALL XENOVERSE, SMITE, PALADINS, BORDERLANDS 2, YANDERE SIMULATOR, HUNIEPOP, BATTLERITE, YIIK: A POSTMODERN RPG, MY HERO ACADEMIA, ATTACK ON TITAN and more!