SCHEDULE

PROGRAM START DATES

WINTER: Starts January 22, 2018
 

SPRING: Starts May 21, 2018
 

CLASS DAYS/TIMES

PHASE 1: Mondays & Wednesdays 6:30 - 9:30 PM
PHASE 2: Mondays, Wednesdays & Fridays 6:30 - 9:30 PM

25 Hours of Coaching
+
233 Hours of Real Developing
=
A Job-Ready Portfolio & Network of Professionals!

"I chose HOFT Institute because I believe the connections it has to the local Austin game development industry can provide me the greatest chance of getting the job I want." - David F.

 

Phase I:
Skill Building

DURATION: 2 months

OBJECTIVE: By the end of phase I, you will have a functional, playable level of a game to showcase to industry reps in Austin, Texas.  

 

PROGRAM PLAN

Module 1
GT101 Introduction to Game Development
Students will learn about the distinguishing features of game genres, creating game design documents, and using focus testing.

Module 2 
GT102 Developing Design Specifications
Students will learn different prototyping methods and learn how to build out a prototype.

Module 3
GT103 Developing Technical Skills
Students will learn how to use source control, Agile methodology, bug tracking pipelines, and build a white box prototype level.

Module 4
GT104 Mastering Standard Industry Tools
Students will learn how to build a vertical slice to demonstrate the final features of a game.



$$$ Earning Potential at Phase I
At the end of this phase, we will encourage students to market their content on Unity and Unreal asset stores.


Phase II:
Commercial Game Experience

DURATION: 6 months

OBJECTIVE: By the end of phase II, you will have real entry-level work experience and mentorship from local game design professionals.


PROGRAM PLAN

Module 5
GT105 Commercial Game Production
Students will build assets for industry clients, meeting regularly with client mentors and passing biweekly milestones with instructors to ensure students are creating the highest caliber of work. The assets created during this time will be used directly in the client's product should they meet specification. This gives HOFT students the opportunity to graduate with shipped titles already on their resume.



$$$ Earning Potential at Phase II
If selected by one of our partner companies, you can get paid to work on a game as part of your Phase II training. 


Portfolio Creation
& Networking

DURATION: 2 weeks

OBJECTIVE: By the end of this module, students will have a professional resume and portfolio and the opportunities to network with industry professionals.
 

PROGRAM PLAN

Module 6
GT106 Portfolio and Resume Creation
Students will learn how to build a vertical slice to demonstrate the final features of a game.

The final two weeks of the six-month lab, students will take a final course on resume and portfolio building. They will also learn about the soft skills involved in networking, and the technical aspects of interviewing.  At the end of this course, students will meet directly with industry professionals to have their resume and portfolio reviewed. 

 

$$$ Earning Potential
Entry Level Game Programmer - $48,000+
Entry Level Game Designer - $42,000+
Entry Level 3D Artist - $40,000+

(Source: Glassdoor.com)
 


What gets one applicant through the door versus another? The difference is in the portfolio.
— HOFT GameLab